Number |
Title |
Date |
Author |
Synopsis |
PC levels |
A1 |
Slave Pits of the Undercity |
1980 |
David Cook |
Players infiltrate the Undercity to rescue slaves captured by the Slave Lords. |
4 to 7 |
A2 |
Secret of the Slavers Stockade |
1981 |
Harold Johnson |
Adventurers investigate a slaver stronghold to uncover its secrets. |
4 to 7 |
A3 |
Assault on the Aerie of the Slave Lords |
1981 |
Allen Hammack |
Climactic battle as players storm the aerial fortress of the Slave Lords. |
4 to 7 |
B1 |
In Search of the Unknown |
1979 |
Mike Carr |
Novice adventurers explore a dungeon filled with traps and treasures. |
1 to 3 |
B2 |
The Keep on the Borderlands |
1979 |
Gary Gygax |
Players embark on quests and explore caves teeming with monsters. |
1 to 3 |
B3 |
Palace of the Silver Princess |
1981 |
Jean Wells |
Players explore a ruined palace overrun by monsters, originally recalled due to controversial artwork. |
1 to 3 |
C1 |
The Hidden Shrine of Tamoachan |
1980 |
Harold Johnson |
Players delve into an ancient Mesoamerican-style pyramid filled with traps and puzzles. |
5 to 7 |
C2 |
The Ghost Tower of Inverness |
1980 |
Allen Hammack |
Adventurers explore a haunted tower to uncover its secrets and retrieve valuable artifacts. |
5 to 7 |
C3 |
The Lost Island of Castanamir |
1984 |
Ken Rolston |
Players journey to a mysterious island to unravel the enigma of a mad wizard's experiments. |
5 to 7 |
D1 |
Descent into the Depths of the Earth |
1978 |
Gary Gygax |
Part of the D series, involving exploration and battles in the Underdark. |
9 to 14 |
D2 |
Shrine of the Kuo-Toa |
1978 |
Gary Gygax |
Players explore a temple complex inhabited by the aquatic Kuo-Toa, facing challenges and intrigue. |
9 to 14 |
D3 |
Vault of the Drow |
1978 |
Gary Gygax |
Players confront the Drow in their stronghold, the final part of the D series. |
10 to 14 |
EX1 |
Dungeonland |
1983 |
Gary Gygax |
Inspired by Lewis Carroll's Wonderland, players venture into a whimsical and dangerous realm. |
9 to 12 |
EX2 |
The Land Beyond the Magic Mirror |
1983 |
Gary Gygax |
Continues the adventures in Dungeonland, leading players beyond the mirror into another strange realm. |
9 to 12 |
G1 |
Steading of the Hill Giant Chief |
1978 |
Gary Gygax |
Players infiltrate a hill giant stronghold to thwart their plans. |
8 to 12 |
G2 |
Glacial Rift of the Frost Giant Jarl |
1978 |
Gary Gygax |
Adventurers face off against frost giants in a frozen fortress. |
8 to 12 |
G3 |
Hall of the Fire Giant King |
1978 |
Gary Gygax |
Culmination of the G series, where players confront the fire giant king and his minions. |
8 to 12 |
I1 |
Dwellers of the Forbidden City |
1981 |
David Cook |
Players explore an ancient city overrun by monsters and uncover its mysteries. |
4 to 7 |
I2 |
Tomb of the Lizard King |
1982 |
Mark Acres |
Adventurers delve into a lizardfolk tomb to stop a cult's nefarious plans. |
5 to 7 |
I3 |
Pharaoh |
1982 |
Tracy and Laura Hickman |
Set in an Egyptian-style setting, players uncover secrets in the tomb of an ancient pharaoh. |
5 to 7 |
I4 |
Oasis of the White Palm |
1983 |
Philip Meyers |
Players explore a desert oasis, facing challenges and adversaries. |
6 to 8 |
L1 |
The Secret of Bone Hill |
1981 |
Lenard Lakofka |
Adventurers uncover dark secrets in the town of Restenford and its surroundings. |
2 to 4 |
L2 |
The Assassin's Knot |
1983 |
Lenard Lakofka |
Players investigate a series of assassinations in the city of Rookroost. |
4 to 6 |
N1 |
Against the Cult of the Reptile God |
1982 |
Douglas Niles |
Players uncover a cult's activities in the town of Orlane and stop their sinister plans. |
1 to 3 |
S1 |
Tomb of Horrors |
1978 |
Gary Gygax |
Infamous dungeon filled with deadly traps and challenges designed to test players' skills. |
10 to 14 |
S2 |
White Plume Mountain |
1979 |
Lawrence Schick |
Players embark on a quest to retrieve powerful magical weapons from a mountain fortress. |
5 to 10 |
S3 |
Expedition to the Barrier Peaks |
1980 |
Gary Gygax |
Crossover with science fiction elements, where players explore a crashed spaceship. |
8 to 12 |
S4 |
The Lost Caverns of Tsojcanth |
1982 |
Gary Gygax |
Players delve into caverns to uncover lost treasures and confront powerful foes. |
6 to 10 |
T1 |
The Village of Hommlet |
1979 |
Gary Gygax |
Players begin their adventures in this village, which serves as a hub for further quests. |
1 to 3 |
T1-4 |
The Temple of Elemental Evil |
1985 |
Gary Gygax |
Players must defeat the forces of elemental evil threatening the region around Hommlet. |
1 to 8 |
U1 |
The Sinister Secret of Saltmarsh |
1981 |
Dave Browne & Don Turnbull |
Players investigate mysterious occurrences in the coastal town of Saltmarsh. |
1 to 3 |
U2 |
Danger at Dunwater |
1982 |
Dave Browne & Don Turnbull |
Continues the adventures in Saltmarsh as players delve into a sahuagin lair. |
1 to 4 |
U3 |
The Final Enemy |
1983 |
Dave Browne & Don Turnbull |
The culmination of the Saltmarsh series, where players confront the sahuagin threat. |
3 to 5 |
UK1 |
Beyond the Crystal Cave |
1983 |
Dave J. Browne & Don Turnbull |
Players explore a crystal cave filled with magical creatures and treasures. |
1 to 3 |
UK2 |
The Sentinel |
1983 |
Graeme Morris |
Players investigate a haunted castle and its surrounding lands. |
1 to 3 |
UK3 |
The Gauntlet |
1984 |
Graeme Morris |
Adventurers face a series of challenges and tests in a deadly gauntlet. |
1 to 3 |
UK4 |
When a Star Falls |
1984 |
Graeme Morris |
Players must recover a fallen star and uncover its secrets. |
1 to 3 |
WG4 |
The Forgotten Temple of Tharizdun |
1982 |
Gary Gygax |
Players delve into a temple dedicated to the dark god Tharizdun. |
5 to 10 |
WG5 |
Mordenkainen's Fantastic Adventure |
1984 |
Robert J. Kuntz |
Players embark on a quest alongside the famous wizard Mordenkainen. |
9 to 12 |
WG6 |
Isle of the Ape |
1985 |
Gary Gygax |
Players journey to an island overrun by primates and uncover a plot involving an evil demigod. |
18 to 25 |